top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Buoyancy Simulation

Project type

Personal

Date

Feb 2019

As a personal project, I implemented a buoyancy simulation in Unity and C#. This involved simulated wavelets, vertex based physics simulation, and triangle based buoyancy calculation. While this method is not suitable for games, it could be simplified for high performance environments.

bottom of page